
It appears only at scripted times and is really just another button to press to mangle foes with allies such as Nightwing and Robin. The new tag team combat option is fun, but hardly essential. The moment by moment business at hand may involve heading to waypoint markers and progressing multiple quest lines through combat, stealth and puzzle solving, but the game is really a culmination of storylines that begun in 2009's Arkham Asylum.

It's a psychological character study wrapped up in a modern sandbox action adventure. It's worth lingering on those opening scenes though, as they better illustrate what Rocksteady is doing than the polished but largely predictable core gameplay. Once again, the criminals take over and the camera pans up from the chaos on the streets to Batman, watching from the rooftops, ready for you to take control and start putting things right. The next thing you do is step into the first-person shoes of a Gotham beat cop who stops at a diner for waffles and bacon - "Don't tell my wife" he pleads with the waitress - before Scarecrow turns the scene into a nightmare with a souped-up version of his toxic fear gas.įrom there things get more familiar, as Scarecrow threatens to dose the whole city, prompting a mass evacuation. The very first thing that happens when you touch the controls is that the furnace fires up to cremate the Crown Prince of Crime. So, we open on The Joker's dead body, and the game wastes no time in reassuring fans that this isn't a fake out. That first spoiler is open season, though, since it's a spoiler for 2011's Arkham City and if you've not even played that, why are you reading this? This is that rare beast: a blockbuster game with plot twists that matter and narrative flourishes you'll want to experience rather than skipping every cut scene.

Arkham Knight opens with a spoiler, and it sets the tone for what is to come.
